

Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. More info See in Glossary bundles for their Unity project. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. This tool enables the user to view and edit the configuration of asset Any media or data that can be used in your game or Project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. The modern day idea of " don't touch this!!!" kind of bugs me, to be honest.Note: This tool is extra functionality to Unity’s standard functionality. I think it's an important skill to learn how to dig in deeper and figure sh!t out. If it hadn't been for me screwing around with things I " wasn't supposed to" and the developers being cool about it, I never would have been able to start this whole indie career off.Īll of the games we've released are moddable in some way, either with custom tools or otherwise, and I always try to encourage anyone who wants to to make whatever they want for them. The mods were such a hit that at TRI's request, my wife and I signed a contract to work with them on the sequel (Fly! II), which gave us enough money for me to quit my job at a mainstream game studio so we could start our own game company. My mods caught the developer's (TRI) attention, and they included them in the follow-up special retail version of the game (Fly! 2K). I'd picked it up on a whim and started changing clouds and graphics, etc. and then in 1999 I started modding a game that wasn't made to be modded (Fly!).

I wish modding was viewed more like it was in the old days.
